Thursday, 18 June 2015

LO4 - Realistic game production schedule

The production of the game would take place over approximately one year.

PRE-PRODUCTION (approx. 3 months)
Pre-production would consist of elements like research, where we would look at things like how objects would behave according to the laws of physics. This would include fire, explosions and realistic robotics, but our main aim of this would be to simulate the most realistic portrayal of flight as possible.

Concept art is another fundamental part of pre-production; concept artists would work from the brief to create their ideas of how the game would look. The director would work with them to move them towards the sort of idea they, as the director, have.
Different concept art would include concepts for levels, characters, structures and locations. These all go towards how the game will ultimately appear.

Pre-production is also where the game objectives and scenario are planned out; the plot-line so to speak. The director would talk with the game designers to come up with a fun and exciting plot and storyline.


PRODUCTION (approx. 6 months)
During production, the main bulk of the design takes place. This is when all of the concepts designed in pre-production are transformed into actual components of the game. This is when designers simulate how things will interact, like characters and other characters, characters and objects, and objects with gravity. The more scientific elements of this would be based on the research conducted in pre-production.

Once the basic forms are constructed, they are moved on to the people who add textures to the models to make them realistic to the style of the game. Once these are all rendered they are moved on to the lighting department, where the way light hits any component including characters and structures is simulated and rendered.

This is the most lengthy part of the production schedule. It contains the main elements of the game and is important because it's how the gameplay will appear to the gamers.



POST-PRODUCTION (approx. 3 months)
In post-production, testing of the program takes place. Testers "play" the game to find bugs and glitches that would spoil the game, and then continue to fix them.
The game may be redesigned in certain areas at this time.

The packaging is designed in this section, and the game is promoted to the public with the release date displayed.

After that the game is launched to the public.

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