Friday, 26 June 2015

LO4 - Platform considerations


We decided to make the game available on current generation consoles like the Xbox One or PlayStation 4. This is down to a number of reasons, one being the more advanced technology involved and available to use to develop the game itself. This means the game can have clearer graphics, smoother animation, more receptive movement and many more improved elements.
We also feel the game would work better on a console like these because of the way the game is controlled. The handsets offer the right sort of control we think the game would need, such as a joystick to move characters around. Depending on what the character is doing in-game, each button would conform to an action, for example making the character run, jump, inspect an item or talk to any other characters  they might come across. For controlling the dragon the button functions would be different, for example picking objects up and dropping them, breathing fire, changing direction and altering the speed at which the dragon is flying if it is in the air.
Another reason we chose to use these consoles is because of the user experience the player would gain from playing the game. With a bigger screen than a computer, tablet or phone, the game could give a sense of immersion that would make it that much more enjoyable.
These consoles also offer a connection to the internet, which would create a possibility of a multi-player mode in the future. It also makes it possible to release updates, and bug patches if needed.

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